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Old Oct 23, 2009, 08:40 AM // 08:40   #121
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Meh.
The PvE hench problem is the lack of synergy - nothing changed here. You are still forced to run 4 guys with sub-par builds that do not fit into the team.
All hero parties please!


So outside of this:
Quote:
* Fixed a bug that allowed players to target others when using Spirit Siphon.
nothing interests me.
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Old Oct 23, 2009, 08:42 AM // 08:42   #122
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Quote:
Originally Posted by Scythe O F Glory View Post
Damnit, I loved my double-war henchie Charge chains to get around PvE faster.
Haha yeah, I used that a lot for running to some outposts, chests and stuff!

But over all, very nice update!
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Old Oct 23, 2009, 08:50 AM // 08:50   #123
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Originally Posted by Chocobo1 View Post
For this is the season of devilry
And something wicked lurks deep below
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Originally Posted by Chocobo1 View Post
Something stirs deep in the Underworld, slowly making its presence known.
I assume this is to do with the new quests... what stirs, that cannot stir again next Halloween? Can't wait til Monday to find out, it's going to bug me until then.

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Originally Posted by Chocobo1 View Post
* Aeson now has Spirit Channeling, Pain, Union, Disenchantment, Shadowsong, and Boon of Creation; removed Mend Body and Soul, Shelter, Soothing Memories, Spirit Light, Weapon of Warding, and Attuned Was Songkai.
* Chiyo now has Signet of Spirits, Vengeful Weapon, Spirit Siphon, Essence Strike, and Protective Was Kaolai; removed Shelter, Spirit Light, Weapon of Warding, and Attuned Was Songkai.
Mmm. Spirit spam henchies.

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Originally Posted by Chocobo1 View Post
Nightfall

* Aidan now has Prepared Shot, Arcing Shot, Keen Arrow, and Antidote Signet; removed Heket's Rampage, Power Shot, and Practiced Stance.
* Cynn now has Searing Flames, Glowing Gaze, and Glyph of Lesser Energy; removed Fire Storm, Incendiary Bonds, and Mind Burn.
Aidan gets Arcing shot and Keen arrow?! "Interesting" choices.
Saddle up the searing flames heroes and bring Cynn?

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Originally Posted by Chocobo1 View Post
* Heroes will now be more careful about casting Infuse Health, but react faster to endangered allies.
Did they just nerf my ER infuser ele? Or buff him? I'd like him to be completely carefree about casting Infuse AND react faster to endangered allies :-D

Last edited by Riot Narita; Oct 23, 2009 at 09:47 AM // 09:47..
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Old Oct 23, 2009, 09:54 AM // 09:54   #124
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Like this update, but Tolkano still requiring tournament points needs fixing. >.<

I'll try CA still haven't had the time.
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Old Oct 23, 2009, 10:10 AM // 10:10   #125
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Originally Posted by Scythe O F Glory View Post
Damnit, I loved my double-war henchie Charge chains to get around PvE faster.
Amen, I wept a little inside when I saw Charge get removed. Free speed boost were ftw.
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Old Oct 23, 2009, 10:23 AM // 10:23   #126
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Originally Posted by Saph View Post
Amen, I wept a little inside when I saw Charge get removed. Free speed boost were ftw.
It was good .... earthshaker is good too but i dont really trust Devona on using that skill properly.
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Old Oct 23, 2009, 10:55 AM // 10:55   #127
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http://guildwars.wikia.com/wiki/Chiyo
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Known attributes

* Communing 11 (normal mode)
* Restoration Magic 19, Communing 16 (hard mode only)
Can someone confirm?
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Old Oct 23, 2009, 11:27 AM // 11:27   #128
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Really nice update, looking forward to seeing all the new stuff for the first time tonight.
The changes to the way heroes use skills is nice and hopefully will pacify people regarding the pvp henchmen skills a bit (shows they had these changes in mind when considering those bars such as the death's charge warrior).
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Old Oct 23, 2009, 11:29 AM // 11:29   #129
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Heroes are much better with attacks, though sometimes stall in between dual attack and off-hand.
It could possibly be due to energy though.
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Old Oct 23, 2009, 11:52 AM // 11:52   #130
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I think this build has shown to others that Anet when they set there mind to it can pull a rabbit from the Hat

It is a good update and happy to see the Hench get a little attension now.

For a poster above .....this is just to make you forget a little about 6 hero team
as they say give it time.
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Old Oct 23, 2009, 12:50 PM // 12:50   #131
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Are the BMP weapons from Tolkano personalized to the purchasing character like they are in PvE or is Anet kissing PvPer's asses again by giving them a set of items they can charge ridiculous prices for?
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Old Oct 23, 2009, 12:51 PM // 12:51   #132
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last time i checked, all pvp reward equipment are customized. so no, no ass kissing involved.
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Old Oct 23, 2009, 01:06 PM // 13:06   #133
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Originally Posted by moriz View Post
last time i checked, all pvp reward equipment are customized. so no, no ass kissing involved.
So the equipment packs etc. that can only be purchased with zcoins aren't considered PvP rewards? Zkeys aren't considered PvP rewards? Those items aren't personalized and are being sold.

On the other hand, these weapons seem a little expensive considering those of us with the BMP can get them with minimal effort... but we can't sell them.
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Old Oct 23, 2009, 01:11 PM // 13:11   #134
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Originally Posted by ~ Dan ~ View Post
Nice to see yet again that anet works around the real problem because of the masses of farmtard whiners. Shadow form is a stupid problem skill that should be deleted.
The skill balance update will be in November I believe so I'm still hoping the nerf will come then...
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Old Oct 23, 2009, 01:19 PM // 13:19   #135
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Has there been any news about the XTH? Will be ever be getting the points we are due?
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Old Oct 23, 2009, 01:35 PM // 13:35   #136
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Question Charge

could someone explain to me how in this screenshot someone in my party activated charge?
according to wiki, none of the henchman in my party have charge on their skillbars.
and the screeshot shows that mine and my heroes skillbars dont have charge
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Old Oct 23, 2009, 01:37 PM // 13:37   #137
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Hopefully the XTH 'was lost in space... forever'.

Last edited by Windf0rce; Oct 23, 2009 at 01:40 PM // 13:40..
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Old Oct 23, 2009, 01:48 PM // 13:48   #138
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Quote:
Originally Posted by general shaun View Post
could someone explain to me how in this screenshot someone in my party activated charge?
according to wiki, none of the henchman in my party have charge on their skillbars.
and the screeshot shows that mine and my heroes skillbars dont have charge
It is known bug. Devona just likes charge too much.
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Old Oct 23, 2009, 02:00 PM // 14:00   #139
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Originally Posted by KZaske View Post
This update looks so cool. I have high hopes
Let me spoil it for you.

Have you not learned anything?
The key to not being disappointed is to not have high hopes.

If I had high hopes about Sealed Deck I would be in for a big disappointment. I'm not completely disappointed for my expectations were pretty low.

My mini review/current view of CA/SD: it is a different thing to do, a novelty for the time being, but it won't last long. Is it more balanced than TA? Yes, of course, because of limited selection of skills and max 1 of each profession restrictions. This is what could kill it. Battles take consistently longer than in (the now deceased) TA or RA. For those interested in the title, the grind is as big as gladiator's only it will take considerably longer to achieve. I think CA/SD will become a ghost town once the novelty wears off.
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Old Oct 23, 2009, 02:07 PM // 14:07   #140
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Originally Posted by Saph View Post
Amen, I wept a little inside when I saw Charge get removed. Free speed boost were ftw.
Not when it meant you (or your Hero MM) had to always stop and wait for your minions to catch up, or kept outrunning allied escortees. Hated having henchidiots with Charge, but when I needed physical muscle other than Melonni and Necro minions, there wasn't much choice.

Quote:
Originally Posted by Chico
My mini review/current view of CA/SD: it is a different thing to do, a novelty for the time being, but it won't last long. Is it more balanced than TA? Yes, of course, because of limited selection of skills and max 1 of each profession restrictions. This is what could kill it. Battles take consistently longer than in (the now deceased) TA or RA. For those interested in the title, the grind is as big as gladiator's only it will take considerably longer to achieve. I think CA/SD will become a ghost town once the novelty wears off.
On the other hand, for those of us who want to *play* and won't be there just to farm the title, it'll be excellent - especially if the title RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs give up on it.

Last edited by ogre_jd; Oct 23, 2009 at 02:11 PM // 14:11..
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