Oct 23, 2009, 08:40 AM // 08:40
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#121
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Meh.
The PvE hench problem is the lack of synergy - nothing changed here. You are still forced to run 4 guys with sub-par builds that do not fit into the team.
All hero parties please!
So outside of this:
Quote:
* Fixed a bug that allowed players to target others when using Spirit Siphon.
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nothing interests me.
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Oct 23, 2009, 08:42 AM // 08:42
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#122
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Krytan Explorer
Join Date: Dec 2005
Location: United Kingdom
Guild: Guildless Since 2005™
Profession: W/
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Quote:
Originally Posted by Scythe O F Glory
Damnit, I loved my double-war henchie Charge chains to get around PvE faster.
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Haha yeah, I used that a lot for running to some outposts, chests and stuff!
But over all, very nice update!
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Oct 23, 2009, 08:50 AM // 08:50
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#123
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Desert Nomad
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Quote:
Originally Posted by Chocobo1
For this is the season of devilry
And something wicked lurks deep below
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Quote:
Originally Posted by Chocobo1
Something stirs deep in the Underworld, slowly making its presence known.
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I assume this is to do with the new quests... what stirs, that cannot stir again next Halloween? Can't wait til Monday to find out, it's going to bug me until then.
Quote:
Originally Posted by Chocobo1
* Aeson now has Spirit Channeling, Pain, Union, Disenchantment, Shadowsong, and Boon of Creation; removed Mend Body and Soul, Shelter, Soothing Memories, Spirit Light, Weapon of Warding, and Attuned Was Songkai.
* Chiyo now has Signet of Spirits, Vengeful Weapon, Spirit Siphon, Essence Strike, and Protective Was Kaolai; removed Shelter, Spirit Light, Weapon of Warding, and Attuned Was Songkai.
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Mmm. Spirit spam henchies.
Quote:
Originally Posted by Chocobo1
Nightfall
* Aidan now has Prepared Shot, Arcing Shot, Keen Arrow, and Antidote Signet; removed Heket's Rampage, Power Shot, and Practiced Stance.
* Cynn now has Searing Flames, Glowing Gaze, and Glyph of Lesser Energy; removed Fire Storm, Incendiary Bonds, and Mind Burn.
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Aidan gets Arcing shot and Keen arrow?! "Interesting" choices.
Saddle up the searing flames heroes and bring Cynn?
Quote:
Originally Posted by Chocobo1
* Heroes will now be more careful about casting Infuse Health, but react faster to endangered allies.
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Did they just nerf my ER infuser ele? Or buff him? I'd like him to be completely carefree about casting Infuse AND react faster to endangered allies :-D
Last edited by Riot Narita; Oct 23, 2009 at 09:47 AM // 09:47..
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Oct 23, 2009, 09:54 AM // 09:54
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#124
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Jungle Guide
Join Date: Feb 2008
Location: The Shiverpeaks
Guild: [KISS]
Profession: W/
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Like this update, but Tolkano still requiring tournament points needs fixing. >.<
I'll try CA still haven't had the time.
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Oct 23, 2009, 10:10 AM // 10:10
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#125
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Lion's Arch Merchant
Join Date: Feb 2009
Profession: R/
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Quote:
Originally Posted by Scythe O F Glory
Damnit, I loved my double-war henchie Charge chains to get around PvE faster.
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Amen, I wept a little inside when I saw Charge get removed. Free speed boost were ftw.
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Oct 23, 2009, 10:23 AM // 10:23
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#126
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Quote:
Originally Posted by Saph
Amen, I wept a little inside when I saw Charge get removed. Free speed boost were ftw.
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It was good .... earthshaker is good too but i dont really trust Devona on using that skill properly.
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Oct 23, 2009, 10:55 AM // 10:55
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#127
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Forge Runner
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http://guildwars.wikia.com/wiki/Chiyo
Quote:
Known attributes
* Communing 11 (normal mode)
* Restoration Magic 19, Communing 16 (hard mode only)
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Can someone confirm?
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Oct 23, 2009, 11:27 AM // 11:27
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#128
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Frost Gate Guardian
Join Date: Oct 2006
Guild: AoFT
Profession: E/Me
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Really nice update, looking forward to seeing all the new stuff for the first time tonight.
The changes to the way heroes use skills is nice and hopefully will pacify people regarding the pvp henchmen skills a bit (shows they had these changes in mind when considering those bars such as the death's charge warrior).
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Oct 23, 2009, 11:29 AM // 11:29
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#129
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Forge Runner
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Heroes are much better with attacks, though sometimes stall in between dual attack and off-hand.
It could possibly be due to energy though.
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Oct 23, 2009, 11:52 AM // 11:52
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#130
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Real Rogue Clan
Profession: Rt/Mo
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I think this build has shown to others that Anet when they set there mind to it can pull a rabbit from the Hat
It is a good update and happy to see the Hench get a little attension now.
For a poster above .....this is just to make you forget a little about 6 hero team
as they say give it time.
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Oct 23, 2009, 12:50 PM // 12:50
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#131
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Frost Gate Guardian
Join Date: Jun 2007
Location: Arkansas
Guild: Just The Four Of Us [TRIO]
Profession: Mo/E
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Are the BMP weapons from Tolkano personalized to the purchasing character like they are in PvE or is Anet kissing PvPer's asses again by giving them a set of items they can charge ridiculous prices for?
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Oct 23, 2009, 12:51 PM // 12:51
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#132
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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last time i checked, all pvp reward equipment are customized. so no, no ass kissing involved.
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Oct 23, 2009, 01:06 PM // 13:06
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#133
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Frost Gate Guardian
Join Date: Jun 2007
Location: Arkansas
Guild: Just The Four Of Us [TRIO]
Profession: Mo/E
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Quote:
Originally Posted by moriz
last time i checked, all pvp reward equipment are customized. so no, no ass kissing involved.
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So the equipment packs etc. that can only be purchased with zcoins aren't considered PvP rewards? Zkeys aren't considered PvP rewards? Those items aren't personalized and are being sold.
On the other hand, these weapons seem a little expensive considering those of us with the BMP can get them with minimal effort... but we can't sell them.
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Oct 23, 2009, 01:11 PM // 13:11
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#134
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Jungle Guide
Join Date: Feb 2008
Location: The Shiverpeaks
Guild: [KISS]
Profession: W/
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Quote:
Originally Posted by ~ Dan ~
Nice to see yet again that anet works around the real problem because of the masses of farmtard whiners. Shadow form is a stupid problem skill that should be deleted.
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The skill balance update will be in November I believe so I'm still hoping the nerf will come then...
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Oct 23, 2009, 01:19 PM // 13:19
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#135
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Academy Page
Join Date: Jul 2009
Location: UK
Profession: W/
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Has there been any news about the XTH? Will be ever be getting the points we are due?
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Oct 23, 2009, 01:35 PM // 13:35
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#136
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Ascalonian Squire
Join Date: Nov 2007
Profession: P/Mo
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Charge
could someone explain to me how in this screenshot someone in my party activated charge?
according to wiki, none of the henchman in my party have charge on their skillbars.
and the screeshot shows that mine and my heroes skillbars dont have charge
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Oct 23, 2009, 01:37 PM // 13:37
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#137
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Wilds Pathfinder
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Hopefully the XTH 'was lost in space... forever'.
Last edited by Windf0rce; Oct 23, 2009 at 01:40 PM // 13:40..
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Oct 23, 2009, 01:48 PM // 13:48
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#138
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by general shaun
could someone explain to me how in this screenshot someone in my party activated charge?
according to wiki, none of the henchman in my party have charge on their skillbars.
and the screeshot shows that mine and my heroes skillbars dont have charge
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It is known bug. Devona just likes charge too much.
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Oct 23, 2009, 02:07 PM // 14:07
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#140
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Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
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Quote:
Originally Posted by Saph
Amen, I wept a little inside when I saw Charge get removed. Free speed boost were ftw.
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Not when it meant you (or your Hero MM) had to always stop and wait for your minions to catch up, or kept outrunning allied escortees. Hated having henchidiots with Charge, but when I needed physical muscle other than Melonni and Necro minions, there wasn't much choice.
Quote:
Originally Posted by Chico
My mini review/current view of CA/SD: it is a different thing to do, a novelty for the time being, but it won't last long. Is it more balanced than TA? Yes, of course, because of limited selection of skills and max 1 of each profession restrictions. This is what could kill it. Battles take consistently longer than in (the now deceased) TA or RA. For those interested in the title, the grind is as big as gladiator's only it will take considerably longer to achieve. I think CA/SD will become a ghost town once the novelty wears off.
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On the other hand, for those of us who want to *play* and won't be there just to farm the title, it'll be excellent - especially if the title RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs give up on it.
Last edited by ogre_jd; Oct 23, 2009 at 02:11 PM // 14:11..
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